OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL, Version 1.2 (3rd Edition) - The Official Guide to Learning OpenGL, Version 1.2 - Mason Woo, Jackie Neider, Tom Davis, Dave Shreiner, OpenGL Architecture Review Board (1999)
ISBN 0201604582
Subject Computer graphics
Publisher Addison-Wesley Professional
Publication Date 8/6/1999
Format Paperback (233 x 187 mm)
Language e
Plot
OpenGL is a powerful software interface for graphics hardware that allows graphics programmers to produce high-quality color images of 3D objects. The functions in the OpenGL library enable programmers to build geometric models, view models interactively in 3D space, control color and lighting, manipulate images, and perform such tasks as alpha blending, antialiasing, depth cueing, and texture mapping.

The OpenGL Reference Manual, Second Edition, documents all OpenGL functions, including brand new features recently approved by the OpenGL Architecture Review Board (ARB) for inclusion in OpenGL, Version 1.1. The ARB is an industry consortium responsible for defining OpenGL, composed of such industry leaders as Digital Equipment Corporation, Evans & Sutherland, Hewlett-Packard, Intel, IBM, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics.

Each reference page fully describes: C specifications, relevant parameters, the effects of functions, possible errors generated by functions, associated effects, Reference pages for the OpenGL Utility Library (GLU) and the OpenGL extension to the X Window System (GLX) are included in this manual.

Personal Details
Collection Status In Collection
Index 305
Read It Yes
Links Amazon US
Barnes & Noble
Product Details
LoC Classification T385.N435 1999
Dewey 006.6/93
Edition 3rd ed.
Cover Price $59.99
No. of Pages 730
Notes
Rev. ed. of: OpenGL programming guide / Mason Woo. 1997.